Ryan is a designer, writer, and hobbyist programmer based in Los Angeles, California.

He enjoys videogames, reading, and learning new things as a (self-proclaimed) lifelong student. When the mood is right, he dedicates time to stomping out fascism.

A photograph of Ryan in profile.

Experience

  • Senior writer for the Valorant narrative team.

    Responsible for championing aspirational character development for new agents on the roster while maintaining Valorant’s competitive integrity and player focus.

    Elevated gameplay and reinforced kit mechanics through context-sensitive VO and supporting documentation. Mentored junior writers on craft excellence.

  • Writer and narrative designer for Life is Strange: True Colors.

    Active participant in room work and story breaking with creative director and narrative director.

    Responsible for complete scene execution, from high-level narrative arcs to scripting, choice creation, gameplay concepting, ambient dialogue, and environmental text.

  • Lead editor on PlayStation.Blog.

    Oversaw content pipeline for official social media channels, penning communications that reached an audience of 40+ million people.

    Led the return of PlayStation Underground as a web-based promotional series. Co-hosted E3 stage presentations broadcast globally.

  • Staff writer for the IGN network.

    Published daily with a focus on the entertainment industry, evolution of digital culture, and consumer product reviews.

    Led editorial efforts in Tokyo, Japan during Tokyo Game Show 2010 and 2011, and served as managing editor for IGN’s coverage of E3 2012.